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・ All-pairs testing
・ All-Palestine Government
・ All-Party Group for World Governance
・ All-Party Parliamentary Carbon Monoxide Group
・ All-party parliamentary group
・ All-Party Parliamentary Group against Antisemitism
・ All-Party Parliamentary Group for Tribal Peoples
・ All-pass filter
・ All-pay auction
・ All-payer rate setting
・ All-PLK Team
・ All-points bulletin
・ All-Poland Alliance of Trade Unions
・ All-Polish Youth
・ All-Pro
All-Pro Basketball
・ All-Pro Football 2K8
・ All-purpose
・ All-purpose Lightweight Individual Carrying Equipment
・ All-purpose yardage
・ All-Red Route
・ All-rounder
・ All-Russia Athletic Federation
・ All-Russia Exhibition
・ All-Russia Exhibition 1896
・ All-Russia State Television and Radio Broadcasting Company
・ All-Russian Academy of Foreign Trade
・ All-Russian Central Executive Committee
・ All-Russian Committee for Defence of Kuriles
・ All-Russian Confederation of Labour


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All-Pro Basketball : ウィキペディア英語版
All-Pro Basketball

|modes = Single-player
Multiplayer
|platforms = NES
}}
''All-Pro Basketball'', known as ''Zenbei!! Pro Basketball'' in Japan, is a basketball video-game developed by Aicom and published by Vic Tokai for the Nintendo Entertainment System. It is played using two teams of five players on a full length basketball court, and a roster of eight different fictional teams.
==Gameplay==
There are four modes of gameplay. One-player, which pits the player in a solo match against a computer opponent. Two-player, which is a co-op match against a computer opponent. Versus, which is a two player mode that pits the players against each other. And finally, Watch, which allows the player to watch a computer-controlled match.
The court is displayed in a vertical fashion, from a top-down perspective, revealing only half of the court at a time. If the ball travels past the half-court line, the screen goes black temporarily and changes over to the other half of the court (which looks identical, save for the color of the floorboards). This is done to alert the player that they have travelled to a different side of the court. When a player attempts a slam dunk, gameplay will pause and cut to a detailed animation of the maneuver.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「All-Pro Basketball」の詳細全文を読む



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